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APSSP Tutorials

Creating a "Boundary Line" in a sprite based screen saver

What we will be creating is a screen saver where some of your sprites will stay inside a boundary line that you specify
 
This is what you'll need
 
Axialis Professional Screen Saver Producer
Some sprites (we'll be using the ones provided by Axialis)

 

Are you ready? Ok let's get started.

Start by creating a new sprite based Screen saver



No need to name it but if you won't be doing this tutorial all in one sitting name it something like tutorial or test. Double click on the background and browse to Horizontal-full-gray.jpg (provided by Axialis)



Click here to add your sprites.
Add the following sprites:

Sphere-Blue Sphere-Green Sphere-Red
Change the sprite properties to the following

Motion
Type=Straigt line Motion Links=Bouncing on the edges of the screen
(green sphere)Speed= Horizontal/50 Vertical 10
(blue sphere)Speed= Horizontal/-40 Vertical 15
(red sphere)Speed= Horizontal/35 Vertical 13

Sounds and Collisions
Object collision level: Level 1, change level selected
Position your sprites on the screen wherever you want but make sure at least one is below the "horizon" line.
Add your empty .PNG image as a sprite and change the properties:
You can use this one if you don't have one, just right click and save



Same settings as before but Sounds & Collisons: Level 1, keep path checked
Size & Position: Hot Spot Relative Position=Relx 0 Rely 50

Speed is 0 on both Horizontal and Vertical
Transparency: Check the box next to Ignore Alpha Channel and select red as the new background color
This is only temporary so it's easier to see.
Place this sprite below the "horizon" line



While this sprite is still selected hit Ctrl + C on your keyboard (this copies the sprite to the clipboard) then hit Ctrl + V (this pastes a copy of the sprite)
Hit enter on your keyboard to bring up sprite properties, change x position to 75.
Repeat the previous steps until you have 9 sprites (numbers to change are 150, 225,300,375,450,525, and 600)



Finally change the properties for the sprites by unchecking Ignore Alpha Channel and you're done! If you did it right the top sprites will stay above the "horizon" line and the ones below will stay below. Here is my .ssp file, in zip format, if you'd like to check it against yours.

Zip File

If you have any problems with this tutorial E-MAIL me and I'll try to help





 
all images, text etc. © Ellies Themes

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